// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InstallBundleManager : ModuleRules { public InstallBundleManager(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Private/InstallBundleManagerPrivatePCH.h"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects", "ApplicationCore", "Json" } ); } }