// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayTasks : ModuleRules { public GameplayTasks(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/GameplayTasks/Private"); PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "NetCore" //"GameplayTags", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); CircularlyReferencedDependentModules.Add("UnrealEd"); //PrivateDependencyModuleNames.Add("GameplayTagsEditor"); } } } }