// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class CrunchCompression : ModuleRules { public CrunchCompression(ReadOnlyTargetRules Target) : base(Target) { PublicDefinitions.Add("WITH_CRUNCH=1"); // PrivateIncludePaths.Add("Runtime/CrunchCompression/Private"); PublicIncludePaths.Add("Runtime/CrunchCompression/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Crunch" } ); } } }