// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioCompressionSettings.h" FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides() : bOverrideCompressionTimes(false) , DurationThreshold(5.0f) , MaxNumRandomBranches(0) , SoundCueQualityIndex(0) { } FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr; // Increment this return value to force a recook on all Stream Caching assets. // For testing, it's useful to set this to either a negative number or // absurdly large number, to ensure you do not pollute the DDC. int32 FPlatformAudioCookOverrides::GetStreamCachingVersion() { return 5027; }