// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AppFramework : ModuleRules { public AppFramework(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/AppFramework/Private", "Runtime/AppFramework/Private/Framework", "Runtime/AppFramework/Private/Framework/Testing", "Runtime/AppFramework/Private/Widgets", "Runtime/AppFramework/Private/Widgets/Colors", "Runtime/AppFramework/Private/Widgets/Testing", "Runtime/AppFramework/Private/Widgets/Workflow", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } } }