// Copyright Epic Games, Inc. All Rights Reserved. #include "Perception/AISenseConfig_Damage.h" UAISenseConfig_Damage::UAISenseConfig_Damage(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { DebugColor = FColor::Red; } TSubclassOf UAISenseConfig_Damage::GetSenseImplementation() const { return Implementation; }