// Copyright Epic Games, Inc. All Rights Reserved. #include "EnvironmentQuery/EnvQueryGenerator.h" UEnvQueryGenerator::UEnvQueryGenerator(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAutoSortTests = true; } void UEnvQueryGenerator::UpdateNodeVersion() { VerNum = EnvQueryGeneratorVersion::Latest; } void UEnvQueryGenerator::PostLoad() { Super::PostLoad(); UpdateNodeVersion(); }