// Copyright Epic Games, Inc. All Rights Reserved. #include "BehaviorTree/BlackboardAssetProvider.h" //----------------------------------------------------------------------// // UBlackboardAssetProvider //----------------------------------------------------------------------// #if WITH_EDITOR IBlackboardAssetProvider::FBlackboardOwnerChanged IBlackboardAssetProvider::OnBlackboardOwnerChanged; #endif UBlackboardAssetProvider::UBlackboardAssetProvider(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { }