// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" enum class EVariableSpecifier { None = -1 #define VARIABLE_SPECIFIER(SpecifierName) , SpecifierName #include "VariableSpecifiers.def" #undef VARIABLE_SPECIFIER , Max }; extern const TCHAR* GVariableSpecifierStrings[(int32)EVariableSpecifier::Max];