// VARIABLE_SPECIFIER() // // Must be listed such that the strings are in lexicographical order! // [[ IncludeTool: Inline ]] // Markup to tell IncludeTool that this file is state changing and cannot be optimized out. VARIABLE_SPECIFIER(AdvancedDisplay) VARIABLE_SPECIFIER(AssetRegistrySearchable) VARIABLE_SPECIFIER(BlueprintAssignable) VARIABLE_SPECIFIER(BlueprintAuthorityOnly) VARIABLE_SPECIFIER(BlueprintCallable) VARIABLE_SPECIFIER(BlueprintGetter) VARIABLE_SPECIFIER(BlueprintReadOnly) VARIABLE_SPECIFIER(BlueprintReadWrite) VARIABLE_SPECIFIER(BlueprintSetter) VARIABLE_SPECIFIER(Config) VARIABLE_SPECIFIER(Const) VARIABLE_SPECIFIER(DuplicateTransient) VARIABLE_SPECIFIER(EditAnywhere) VARIABLE_SPECIFIER(EditDefaultsOnly) VARIABLE_SPECIFIER(EditFixedSize) VARIABLE_SPECIFIER(EditInline) VARIABLE_SPECIFIER(EditInstanceOnly) VARIABLE_SPECIFIER(Export) VARIABLE_SPECIFIER(FieldNotify) VARIABLE_SPECIFIER(Getter) VARIABLE_SPECIFIER(GlobalConfig) VARIABLE_SPECIFIER(Instanced) VARIABLE_SPECIFIER(Interp) VARIABLE_SPECIFIER(Localized) VARIABLE_SPECIFIER(NoClear) VARIABLE_SPECIFIER(NonPIEDuplicateTransient) VARIABLE_SPECIFIER(NonPIETransient) VARIABLE_SPECIFIER(NonTransactional) VARIABLE_SPECIFIER(NotReplicated) VARIABLE_SPECIFIER(Ref) VARIABLE_SPECIFIER(Replicated) VARIABLE_SPECIFIER(ReplicatedUsing) VARIABLE_SPECIFIER(RepRetry) VARIABLE_SPECIFIER(SaveGame) VARIABLE_SPECIFIER(Setter) VARIABLE_SPECIFIER(SimpleDisplay) VARIABLE_SPECIFIER(SkipSerialization) VARIABLE_SPECIFIER(TextExportTransient) VARIABLE_SPECIFIER(Transient) VARIABLE_SPECIFIER(VisibleAnywhere) VARIABLE_SPECIFIER(VisibleDefaultsOnly) VARIABLE_SPECIFIER(VisibleInstanceOnly)