// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" enum class EStructSpecifier { None = -1 #define STRUCT_SPECIFIER(SpecifierName) , SpecifierName #include "StructSpecifiers.def" #undef STRUCT_SPECIFIER , Max }; extern const TCHAR* GStructSpecifierStrings[(int32)EStructSpecifier::Max];