// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealFrontend : ModuleRules { public UnrealFrontend( ReadOnlyTargetRules Target ) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/Launch/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Programs/UnrealFrontend/Private", "Programs/UnrealFrontend/Private/Commands", "Runtime/Launch/Private", // for LaunchEngineLoop.cpp include } ); PrivateDependencyModuleNames.AddRange( new string[] { "AutomationController", "Core", "ApplicationCore", "CoreUObject", "DeviceManager", "LauncherServices", "Messaging", "OutputLog", "Profiler", "ProfilerClient", "ProjectLauncher", "Projects", "SessionFrontend", "SessionServices", "Slate", "SlateCore", "SourceCodeAccess", "StandaloneRenderer", "TargetDeviceServices", "TargetPlatform", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector" } ); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess"); } else if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } // @todo: allow for better plug-in support in standalone Slate apps PrivateDependencyModuleNames.AddRange( new string[] { "Networking", "Sockets", "UdpMessaging", "TcpMessaging", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }