// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace UnrealBuildTool
{
///
/// Range of version numbers
///
class VersionNumberRange
{
///
/// Minimum version number
///
public VersionNumber Min { get; }
///
/// Maximum version number
///
public VersionNumber Max { get; }
///
/// Constructor
///
///
///
public VersionNumberRange(VersionNumber Min, VersionNumber Max)
{
this.Min = Min;
this.Max = Max;
}
///
/// Tests whether this range contains the given version
///
///
///
public bool Contains(VersionNumber Version)
{
return Version >= Min && Version <= Max;
}
///
/// Parse a version range from two strings
///
///
///
///
public static VersionNumberRange Parse(string MinText, string MaxText)
{
return new VersionNumberRange(VersionNumber.Parse(MinText), VersionNumber.Parse(MaxText));
}
///
public override string ToString()
{
return String.Format("{0}-{1}", Min, Max);
}
}
}