// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
/// Attribute which can be applied to a TargetRules-dervied class to indicate which configurations it supports
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class SupportedConfigurationsAttribute : Attribute
{
///
/// Array of supported platforms
///
public readonly UnrealTargetConfiguration[] Configurations;
///
/// Initialize the attribute with a list of configurations
///
/// Variable-length array of configuration arguments
public SupportedConfigurationsAttribute(params UnrealTargetConfiguration[] Configurations)
{
this.Configurations = Configurations;
}
}
}