// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EpicGames.Core; using Microsoft.Extensions.Logging; namespace UnrealBuildTool { /// /// Public Linux functions exposed to UAT /// public class LinuxExports { /// /// /// /// /// /// Logger for output public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger) { LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, new LinuxPlatformSDK(Logger), ClangToolChainOptions.None, Logger); ToolChain.StripSymbols(SourceFile, TargetFile, Logger); } } }