// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
///
/// Public Linux functions exposed to UAT
///
public class LinuxExports
{
///
///
///
///
///
/// Logger for output
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, new LinuxPlatformSDK(Logger), ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}