// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
namespace UnrealBuildTool
{
///
/// Stores information about a plugin that is being built for a target
///
class UEBuildPlugin
{
///
/// Information about the plugin
///
public PluginInfo Info;
///
/// Modules that this plugin belongs to
///
public List Modules = new List();
///
/// Recursive
///
public HashSet? Dependencies;
///
/// Whether the descriptor for this plugin is needed at runtime; because it has modules or content which is used, or because it references another module that does.
///
public bool bDescriptorNeededAtRuntime;
///
/// Whether this descriptor is referenced non-optionally by something else; a project file or other plugin. This is recursively applied to the plugin's references.
///
public bool bDescriptorReferencedExplicitly;
///
/// Chain of references to this plugin
///
public string ReferenceChain;
///
/// Constructor
///
/// The static plugin information
/// Chain of references to this plugin
public UEBuildPlugin(PluginInfo Info, string ReferenceChain)
{
this.Info = Info;
this.ReferenceChain = ReferenceChain;
}
///
/// Accessor for the name of this plugin
///
public string Name
{
get { return Info.Name; }
}
///
/// Accessor for the file for this plugin
///
public FileReference File
{
get { return Info.File; }
}
///
/// Accessor for the child files for this plugin
///
public List ChildFiles
{
get { return Info.ChildFiles; }
}
///
/// Accessor for the type of the plugin
///
public PluginType Type
{
get { return Info.Type; }
}
///
/// Accessor for this plugin's root directory
///
public DirectoryReference Directory
{
get { return Info.Directory; }
}
///
/// Accessor for this plugin's descriptor
///
public PluginDescriptor Descriptor
{
get { return Info.Descriptor; }
}
///
/// Returns the name of this plugin for debugging
///
/// Name of the plugin
public override string ToString()
{
return Info.Name;
}
}
}