// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// /// public class UEBuildBundleResource { /// /// /// /// public UEBuildBundleResource(ModuleRules.BundleResource BundleResource) { ResourcePath = BundleResource.ResourcePath; BundleContentsSubdir = BundleResource.BundleContentsSubdir; bShouldLog = BundleResource.bShouldLog; } /// /// /// public string? ResourcePath = null; /// /// /// public string? BundleContentsSubdir = null; /// /// /// public bool bShouldLog = true; } }