// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" /** * Test slate style */ class FVisualDebuggerStyle { public: static TSharedRef< class ISlateStyle > Create(); /** @return the singleton instance. */ static const ISlateStyle& Get() { return *(Instance.Get()); } static void ResetToDefault(); private: static void SetStyle(const TSharedRef< class ISlateStyle >& NewStyle); private: /** Singleton instances of this style. */ static TSharedPtr< class ISlateStyle > Instance; };