// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.IO; using UnrealBuildTool; using System.Text.RegularExpressions; using EpicGames.Core; using UnrealBuildBase; namespace AutomationTool { class MacHostPlatform : HostPlatform { static string CachedFrameworkMsbuildExe = ""; public override string GetFrameworkMsbuildExe() { // As of 5.0 mono comes with msbuild which performs better. If that's installed then use it if (string.IsNullOrEmpty(CachedFrameworkMsbuildExe)) { bool CanUseMsBuild = string.IsNullOrEmpty(CommandUtils.WhichApp("msbuild")) == false; if (CanUseMsBuild) { CachedFrameworkMsbuildExe = "msbuild"; } else { Log.TraceInformation("Using xbuild. Install Mono 5.0 or greater for faster builds!"); CachedFrameworkMsbuildExe = "xbuild"; } } return CachedFrameworkMsbuildExe; } public override string RelativeBinariesFolder { get { return @"Engine/Binaries/Mac/"; } } public override string GetUnrealExePath(string UnrealExe) { if(Path.IsPathRooted(UnrealExe)) { return CommandUtils.CombinePaths(UnrealExe); } int CmdExeIndex = UnrealExe.IndexOf("-Cmd.exe"); if (CmdExeIndex != -1) { UnrealExe = UnrealExe.Substring(0, CmdExeIndex + 4); } else { CmdExeIndex = UnrealExe.IndexOf(".exe"); if (CmdExeIndex != -1) { UnrealExe = UnrealExe.Substring(0, CmdExeIndex); } } if (UnrealExe.EndsWith("-Cmd", StringComparison.OrdinalIgnoreCase)) { return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe); } else { return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe + ".app/Contents/MacOS", UnrealExe); } } public override string LocalBuildsLogFolder { get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Logs/Unreal Engine/LocalBuildLogs"); } } private string P4ExePath = null; public override string P4Exe { get { if (P4ExePath == null) { P4ExePath = "/usr/bin/p4"; if (!File.Exists(P4ExePath)) { P4ExePath = "/usr/local/bin/p4"; } } return P4ExePath; } } public override Process CreateProcess(string AppName) { var NewProcess = new Process(); if (AppName == "mono") { // Enable case-insensitive mode for Mono if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP")) { NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case"); } } return NewProcess; } public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine) { if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign") { Options &= ~CommandUtils.ERunOptions.AppMustExist; } if (AppName == "xbuild") { AppName = "sh"; CommandLine = "-c 'xbuild " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /p:DefineConstants=MONO /p:DefineConstants=__MonoCS__ /verbosity:quiet /nologo |grep -i error; if [ $? -ne 1 ]; then exit 1; else exit 0; fi'"; } if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) && string.IsNullOrEmpty(Path.GetExtension(AppName)))) { if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) { AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Mac/"); AppName = AppName.Replace("-cmd.exe", ""); AppName = AppName.Replace("-Cmd.exe", ""); AppName = AppName.Replace(".exe", ""); string AppFilename = Path.GetFileName(AppName); if (!CommandUtils.FileExists(AppName) && AppName.IndexOf("/Contents/MacOS/") == -1) { AppName = AppName + ".app/Contents/MacOS/" + AppFilename; } } // some of our C# applications are converted to dotnet core, do not run those via mono else if (AppName.Contains("UnrealBuildTool") || AppName.Contains("AutomationTool")) { Options &= ~CommandUtils.ERunOptions.AppMustExist; } else { // It's a C# app, so run it with Mono CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine); AppName = "mono"; Options &= ~CommandUtils.ERunOptions.AppMustExist; } } } public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler) { // @todo: add mono support } public override UnrealTargetPlatform HostEditorPlatform { get { return UnrealTargetPlatform.Mac; } } public override string PdbExtension { get { return ".exe.mdb"; } } static string[] SystemServices = new string[] { // TODO: Add any system process names here }; public override string[] DontKillProcessList { get { return SystemServices; } } } }