// Copyright Epic Games, Inc. All Rights Reserved. #include "VREditorBaseUserWidget.h" #include "VREditorFloatingUI.h" UVREditorBaseUserWidget::UVREditorBaseUserWidget( const FObjectInitializer& ObjectInitializer ) : Super( ObjectInitializer ), Owner( nullptr ) { } void UVREditorBaseUserWidget::SetOwner( class AVREditorFloatingUI* NewOwner ) { Owner = NewOwner; }