// Copyright Epic Games, Inc. All Rights Reserved. #include "TickableEditorObject.h" #include "Tickable.h" TArray& FTickableEditorObject::GetTickableObjects() { static TTickableObjectsCollection TickableObjects; return TickableObjects; } TArray& FTickableEditorObject::GetPendingTickableObjects() { static TArray PendingTickableObjects; return PendingTickableObjects; } TArray& FTickableCookObject::GetTickableObjects() { static TTickableObjectsCollection TickableObjects; return TickableObjects; } TArray& FTickableCookObject::GetPendingTickableObjects() { static TArray PendingTickableObjects; return PendingTickableObjects; } bool FTickableCookObject::bCollectionIntact = true; bool FTickableCookObject::bIsTickingObjects = false; FTickableCookObject* FTickableCookObject::ObjectBeingTicked = nullptr;