// Copyright Epic Games, Inc. All Rights Reserved. #include "WidgetBlueprintFactory.h" #include "UObject/Interface.h" #include "Misc/MessageDialog.h" #include "Blueprint/UserWidget.h" #include "Blueprint/WidgetBlueprintGeneratedClass.h" #include "WidgetBlueprint.h" #include "Kismet2/KismetEditorUtilities.h" #include "Modules/ModuleManager.h" #include "Blueprint/WidgetTree.h" #include "UMGEditorProjectSettings.h" #include "ClassViewerModule.h" #include "Kismet2/SClassPickerDialog.h" #include "ClassViewerFilter.h" #include "Components/CanvasPanel.h" #include "Components/HorizontalBox.h" #include "Components/VerticalBox.h" #include "Components/GridPanel.h" #define LOCTEXT_NAMESPACE "UWidgetBlueprintFactory" /*------------------------------------------------------------------------------ UWidgetBlueprintFactory implementation. ------------------------------------------------------------------------------*/ class FWidgetClassFilter : public IClassViewerFilter { public: /** All children of these classes will be included unless filtered out by another setting. */ TSet AllowedChildrenOfClasses; /** Disallowed class flags. */ EClassFlags DisallowedClassFlags; virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return !InClass->HasAnyClassFlags(DisallowedClassFlags) && InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InClass) != EFilterReturn::Failed; } virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return !InUnloadedClassData->HasAnyClassFlags(DisallowedClassFlags) && InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InUnloadedClassData) != EFilterReturn::Failed; } }; UWidgetBlueprintFactory::UWidgetBlueprintFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bCreateNew = true; bEditAfterNew = true; SupportedClass = UWidgetBlueprint::StaticClass(); ParentClass = nullptr; } bool UWidgetBlueprintFactory::ConfigureProperties() { { FClassViewerModule& ClassViewerModule = FModuleManager::LoadModuleChecked("ClassViewer"); // Fill in options FClassViewerInitializationOptions Options; Options.DisplayMode = EClassViewerDisplayMode::Type::TreeView; Options.Mode = EClassViewerMode::ClassPicker; Options.bShowNoneOption = false; Options.bExpandAllNodes = true; TSharedPtr Filter = MakeShareable(new FWidgetClassFilter); Options.ClassFilters.Add(Filter.ToSharedRef()); Options.ExtraPickerCommonClasses.Add(UUserWidget::StaticClass()); Filter->DisallowedClassFlags = CLASS_Deprecated | CLASS_NewerVersionExists; Filter->AllowedChildrenOfClasses.Add(UUserWidget::StaticClass()); const FText TitleText = LOCTEXT("CreateWidgetBlueprint", "Pick Root Widget for New Widget Blueprint"); UClass* ChosenParentClass = nullptr; SClassPickerDialog::PickClass(TitleText, Options, ChosenParentClass, UUserWidget::StaticClass()); ParentClass = ChosenParentClass ? ChosenParentClass : UUserWidget::StaticClass(); } if (GetDefault()->bUseWidgetTemplateSelector) { // Load the classviewer module to display a class picker FClassViewerModule& ClassViewerModule = FModuleManager::LoadModuleChecked("ClassViewer"); // Fill in options FClassViewerInitializationOptions Options; Options.Mode = EClassViewerMode::ClassPicker; Options.bShowNoneOption = true; Options.ExtraPickerCommonClasses.Add(UHorizontalBox::StaticClass()); Options.ExtraPickerCommonClasses.Add(UVerticalBox::StaticClass()); Options.ExtraPickerCommonClasses.Add(UGridPanel::StaticClass()); Options.ExtraPickerCommonClasses.Add(UCanvasPanel::StaticClass()); TSharedPtr Filter = MakeShareable(new FWidgetClassFilter); Options.ClassFilters.Add(Filter.ToSharedRef()); Filter->DisallowedClassFlags = CLASS_Abstract | CLASS_Deprecated | CLASS_NewerVersionExists; Filter->AllowedChildrenOfClasses.Add(UPanelWidget::StaticClass()); const FText TitleText = LOCTEXT("CreateWidgetBlueprint", "Pick Root Widget for New Widget Blueprint"); return SClassPickerDialog::PickClass(TitleText, Options, static_cast(RootWidgetClass), UPanelWidget::StaticClass()); } return true; } bool UWidgetBlueprintFactory::ShouldShowInNewMenu() const { return true; } UObject* UWidgetBlueprintFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) { // Make sure we are trying to factory a Anim Blueprint, then create and init one check(Class->IsChildOf(UWidgetBlueprint::StaticClass())); UClass* CurrentParentClass = ParentClass; if (CurrentParentClass == nullptr) { CurrentParentClass = GetDefault ()->DefaultWidgetParentClass.LoadSynchronous(); } // If they selected an interface, force the parent class to be UInterface if (BlueprintType == BPTYPE_Interface) { CurrentParentClass = UInterface::StaticClass(); } if ( (CurrentParentClass == nullptr) || !FKismetEditorUtilities::CanCreateBlueprintOfClass(CurrentParentClass) || !CurrentParentClass->IsChildOf(UUserWidget::StaticClass()) ) { FFormatNamedArguments Args; Args.Add( TEXT("ClassName"), CurrentParentClass ? FText::FromString( CurrentParentClass->GetName() ) : LOCTEXT("Null", "(null)") ); FMessageDialog::Open( EAppMsgType::Ok, FText::Format( LOCTEXT("CannotCreateWidgetBlueprint", "Cannot create a Widget Blueprint based on the class '{ClassName}'."), Args ) ); return nullptr; } else { if (!GetDefault()->bUseWidgetTemplateSelector) { RootWidgetClass = GetDefault()->DefaultRootWidget; } UWidgetBlueprint* NewBP = CastChecked(FKismetEditorUtilities::CreateBlueprint(CurrentParentClass, InParent, Name, BlueprintType, UWidgetBlueprint::StaticClass(), UWidgetBlueprintGeneratedClass::StaticClass(), CallingContext)); // Create the desired root widget specified by the project if ( NewBP->WidgetTree->RootWidget == nullptr ) { if (TSubclassOf RootWidgetPanel = RootWidgetClass) { UWidget* Root = NewBP->WidgetTree->ConstructWidget(RootWidgetPanel); NewBP->WidgetTree->RootWidget = Root; } } return NewBP; } } UObject* UWidgetBlueprintFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None); } #undef LOCTEXT_NAMESPACE