// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TranslationEditor : ModuleRules { public TranslationEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("LevelEditor"); PublicIncludePathModuleNames.Add("WorkspaceMenuStructure"); PrivateIncludePathModuleNames.Add("LocalizationService"); PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", "MessageLog", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Json", "PropertyEditor", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "GraphEditor", "SourceControl", "MessageLog", "Documentation", "Localization", "LocalizationCommandletExecution", "LocalizationService", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Localization", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "DesktopPlatform", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/TranslationEditor/Private", } ); PublicIncludePaths.AddRange( new string[] { "Editor/TranslationEditor/Public", } ); } }