// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PropertyEditor : ModuleRules { public PropertyEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "ActorPickerMode", "SceneDepthPickerMode", "EditorConfig", } ); PublicIncludePathModuleNames.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { "Editor/PropertyEditor/Private", "Editor/PropertyEditor/Private/Presentation", "Editor/PropertyEditor/Private/Presentation/PropertyTable", "Editor/PropertyEditor/Private/Presentation/PropertyEditor", "Editor/PropertyEditor/Private/UserInterface", "Editor/PropertyEditor/Private/UserInterface/PropertyTable", "Editor/PropertyEditor/Private/UserInterface/PropertyEditor", "Editor/PropertyEditor/Private/UserInterface/PropertyTree", "Editor/PropertyEditor/Private/UserInterface/PropertyDetails", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", "AssetRegistry", "AssetTools", "ClassViewer", "StructViewer", "ContentBrowser", "ConfigEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "ApplicationCore", "EditorStyle", "Engine", "InputCore", "Slate", "SlateCore", "EditorWidgets", "Documentation", "RHI", "ConfigEditor", "SceneOutliner", "DesktopPlatform", "PropertyPath", "ToolWidgets", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "ClassViewer", "StructViewer", "ContentBrowser", "MainFrame", } ); } }