// Copyright Epic Games, Inc. All Rights Reserved. #include "SConstraintNode.h" #include "PhysicsAssetGraphNode_Constraint.h" #include "SGraphPin.h" void SConstraintNode::Construct(const FArguments& InArgs, UPhysicsAssetGraphNode_Constraint* InNode) { SPhysicsAssetGraphNode::Construct(SPhysicsAssetGraphNode::FArguments(), InNode); UpdateGraphNode(); }