// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OverlayEditor : ModuleRules { public OverlayEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Overlay", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "Engine", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", } ); PublicIncludePaths.AddRange( new string[] { "Editor/OverlayEditor/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/OverlayEditor/Private", "Editor/OverlayEditor/Private/Factories", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", } ); if (Target.bBuildEditor) { PrivateIncludePathModuleNames.Add("TargetPlatform"); } } } }