// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "Styling/AppStyle.h" class FLevelAssetEditorCommands : public TCommands { public: FLevelAssetEditorCommands() : TCommands(TEXT("LevelAssetEditor"), NSLOCTEXT("Contexts", "FLevelAssetEditorModule", "Level Asset Editor Plugin"), NAME_None, FAppStyle::GetAppStyleSetName()) { } // TCommands<> interface virtual void RegisterCommands() override; public: TSharedPtr< FUICommandInfo > OpenPluginWindow; };