// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayTasksEditor : ModuleRules { public GameplayTasksEditor(ReadOnlyTargetRules Target) : base(Target) { OverridePackageType = PackageOverrideType.EngineDeveloper; PrivateIncludePaths.AddRange( new string[] { "Editor/GraphEditor/Private", "Editor/Kismet/Private", "Editor/GameplayTasksEditor/Private", "Developer/AssetTools/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... "Core", "CoreUObject", "Engine", "AssetTools", "ClassViewer", "GameplayTags", "GameplayTasks", "InputCore", "PropertyEditor", "Slate", "SlateCore", "BlueprintGraph", "Kismet", "KismetCompiler", "GraphEditor", "MainFrame", "EditorFramework", "UnrealEd", "EditorWidgets", } ); } } }