// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Toolkits/AssetEditorToolkit.h" class IFontEditor; class UFont; extern const FName FontEditorAppIdentifier; /*----------------------------------------------------------------------------- IFontEditorModule -----------------------------------------------------------------------------*/ class IFontEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility { public: /** Creates a new Font editor */ virtual TSharedRef CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0; };