// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IPropertyTypeCustomization.h" #include "PropertyHandle.h" #include "Customizations/MathStructCustomizations.h" /** * Customizes FVector structs. */ class FVectorStructCustomization : public FMathStructCustomization { public: /** @return A new instance of this class */ static TSharedRef MakeInstance(); private: /** FMathStructCustomization interface */ virtual void GetSortedChildren(TSharedRef StructPropertyHandle, TArray>& OutChildren) override; };