// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ContentBrowser : ModuleRules { public ContentBrowser(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "CollectionManager", "EditorWidgets", "GameProjectGeneration", "MainFrame", "PackagesDialog", "SourceControl", "SourceControlWindows" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "ApplicationCore", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "AssetTools", "ContentBrowserData", "SourceControl", "SourceControlWindows", "WorkspaceMenuStructure", "EditorFramework", "UnrealEd", "EditorWidgets", "Projects", "AddContentDialog", "DesktopPlatform", "AssetRegistry", "AssetTagsEditor", "ToolMenus", "StatusBar", "ToolWidgets", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "PackagesDialog", "CollectionManager", "GameProjectGeneration", "MainFrame" } ); PublicIncludePathModuleNames.AddRange( new string[] { "ContentBrowserData", } ); } }