// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Cascade : ModuleRules { public Cascade(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/Cascade/Private" } ); PublicIncludePaths.AddRange( new string[] { "Editor/DistCurveEditor/Public", "Editor/UnrealEd/Public", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "DistCurveEditor", "EditorFramework", "UnrealEd", "RHI", "PhysicsCore" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor" } ); } }