// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationBlueprintLibrary : ModuleRules { public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Kismet", "AnimGraph", "UnrealEd", "TimeManagement" } ); PublicDependencyModuleNames.AddRange( new string[] { "AnimGraph", "KismetCompiler", "Engine", "BlueprintGraph", "UnrealEd", } ); } }