// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_StateResult.h" #include "AnimGraphNode_StateResult.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_StateResult : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_StateResult Node; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool CanUserDeleteNode() const override { return false; } virtual bool CanDuplicateNode() const override { return false; } virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual bool IsNodeRootSet() const override { return true; } //~ End UEdGraphNode Interface. //~ Begin UAnimGraphNode_Base Interface virtual bool IsSinkNode() const override; virtual void OnProcessDuringCompilation(IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override; // Get the link to the documentation virtual FString GetDocumentationLink() const override; //~ End UAnimGraphNode_Base Interface };