// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Zen : ModuleRules { public Zen(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Sockets", "SSL", "Json" }); PrivateIncludePathModuleNames.Add("DesktopPlatform"); AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); } }