// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "../../RHI/Public/RHIDefinitions.h" // Cross compiler support/common functionality extern SHADERCOMPILERCOMMON_API FString CreateCrossCompilerBatchFileContents( const FString& ShaderFile, const FString& OutputFile, const FString& FrequencySwitch, const FString& EntryPoint, const FString& VersionSwitch, const FString& ExtraArguments = TEXT(""));