// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMCommentNode.h" URigVMCommentNode::URigVMCommentNode() { Size = FVector2D(400.f, 300.f); FontSize = 18; bBubbleVisible = false; bColorBubble = false; } FString URigVMCommentNode::GetCommentText() const { return CommentText; } int32 URigVMCommentNode::GetCommentFontSize() const { return FontSize; } bool URigVMCommentNode::GetCommentBubbleVisible() const { return bBubbleVisible; } bool URigVMCommentNode::GetCommentColorBubble() const { return bColorBubble; }