// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMBranchNode.h" const FString URigVMBranchNode::BranchName = TEXT("Branch"); const FString URigVMBranchNode::ConditionName = TEXT("Condition"); const FString URigVMBranchNode::TrueName = TEXT("True"); const FString URigVMBranchNode::FalseName = TEXT("False");