// Copyright Epic Games, Inc. All Rights Reserved. #include "DisplayClusterMultiUserModule.h" #include "Modules/ModuleManager.h" void FDisplayClusterMultiUserModule::StartupModule() { MultiUserManager = MakeUnique(); } void FDisplayClusterMultiUserModule::ShutdownModule() { MultiUserManager.Reset(); } IMPLEMENT_MODULE(FDisplayClusterMultiUserModule, DisplayClusterMultiUser);