// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SmartObjectsTestSuite : ModuleRules { public SmartObjectsTestSuite(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new[] { "AITestSuite", "Core", "CoreUObject", "Engine", "GameplayTags", "MassEntity", "SmartObjectsModule", "StructUtils" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }