// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameFeaturesEditor : ModuleRules { public GameFeaturesEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "DeveloperSettings", "Engine", "ModularGameplay", "GameFeatures", "EditorSubsystem", "UnrealEd", "Projects", "EditorFramework", "Slate", "SlateCore", "PropertyEditor", "SharedSettingsWidgets", "Json" } ); } } }