// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonUIEditor : ModuleRules { public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "PropertyEditor", "InputCore", "Slate", "UMG", "SlateCore", "CommonUI", "EditorWidgets", "UnrealEd", "GameplayTags", "GameplayTagsEditor", "AssetTools", "AssetRegistry", "ToolMenus", } ); PrivateIncludePaths.AddRange( new string[] { "CommonUI/Private", "CommonUIEditor/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", } ); PublicIncludePaths.AddRange( new string[] { } ); } }