// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationGraphNode_SideEffect.h" #include "ConversationEditorColors.h" UConversationGraphNode_SideEffect::UConversationGraphNode_SideEffect(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsSubNode = true; } void UConversationGraphNode_SideEffect::AllocateDefaultPins() { // No pins for side effects } FLinearColor UConversationGraphNode_SideEffect::GetNodeBodyTintColor() const { return ConversationEditorColors::NodeBody::SideEffectColor; }