// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationGraphNode_EntryPoint.h" #include "UObject/UObjectIterator.h" #include "ConversationGraphTypes.h" #include "ConversationGraph.h" UConversationGraphNode_EntryPoint::UConversationGraphNode_EntryPoint(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UConversationGraphNode_EntryPoint::AllocateDefaultPins() { CreatePin(EGPD_Output, UConversationGraphTypes::PinCategory_MultipleNodes, TEXT("Out")); } FName UConversationGraphNode_EntryPoint::GetNameIcon() const { return FName("BTEditor.Graph.BTNode.Root.Icon"); }