// Copyright Epic Games, Inc. All Rights Reserved. #include "TextureAlignMode.h" #include "EditorModeManager.h" #include "EditorModes.h" #include "TextureAlignEdMode.h" #include "GeometryModeModule.h" #define LOCTEXT_NAMESPACE "TextureAlignMode" FName FTextureAlignMode::GetToolkitFName() const { return FName("TextureAlignMode"); } FText FTextureAlignMode::GetBaseToolkitName() const { return LOCTEXT("ToolkitName", "Texture Align Mode"); } class FEdMode* FTextureAlignMode::GetEditorMode() const { return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FGeometryEditingModes::EM_TextureAlign); } #undef LOCTEXT_NAMESPACE