// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Modular; LaunchModuleName = "UnrealPak"; bBuildDeveloperTools = false; bUseMallocProfiler = false; bCompileWithPluginSupport = true; bIncludePluginsForTargetPlatforms = true; // Editor-only data, however, is needed bBuildWithEditorOnlyData = true; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; // ICU is not needed bCompileICU = false; // UnrealHeaderTool is a console application, not a Windows app (sets entry point to main(), instead of WinMain()) bCompileAgainstApplicationCore = false; bIsBuildingConsoleApplication = true; } }