// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeModule.h" #define LOCTEXT_NAMESPACE "StateTree" class FStateTreeModule : public IStateTreeModule { // Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FStateTreeModule, StateTreeModule) void FStateTreeModule::StartupModule() { } void FStateTreeModule::ShutdownModule() { } #undef LOCTEXT_NAMESPACE