// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StateTreeEditorModule : ModuleRules { public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetTools", "EditorFramework", "UnrealEd", "Slate", "SlateCore", "EditorStyle", "PropertyEditor", "StateTreeModule", "SourceControl", "Projects", "BlueprintGraph", "PropertyAccessEditor", "StructUtils", "StructUtilsEditor", "GameplayTags", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "RenderCore", "GraphEditor", "KismetWidgets", "PropertyPath", "PropertyEditor", "ToolMenus", "ToolWidgets", "ApplicationCore", "DeveloperSettings" } ); PrivateIncludePathModuleNames.AddRange(new string[] { "MessageLog", }); PrivateIncludePaths.AddRange(new string[] { System.IO.Path.Combine(GetModuleDirectory("PropertyEditor"), "Private"), }); } } }