// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "GameplayTasksPrivatePCH.h" #include "GameplayTaskOwnerInterface.h" void IGameplayTaskOwnerInterface::OnTaskInitialized(UGameplayTask& Task) { } AActor* IGameplayTaskOwnerInterface::GetAvatarActor(const UGameplayTask* Task) const { return GetOwnerActor(Task); }