// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "LogVisualizerDebugActor.generated.h" /** * Transient actor used to draw visual logger data on level */ DECLARE_MULTICAST_DELEGATE_OneParam(FOnSelectionChanged, class AActor*); UCLASS(config = Engine, NotBlueprintable, Transient) class LOGVISUALIZER_API ALogVisualizerDebugActor : public AActor { GENERATED_UCLASS_BODY() };